Something is wrong with my shadows.

Ignore Solid Snake

Lmao. Screw Temporal filters and any feature in realtime rendering that dependents on it.

@Idaeus I’m still a little interested in what’s happening with the shadows?

  1. Are you using Lumen and what kind of light is flickering(movable point light?, stationary spot light? etc)?

  2. Are you using distance field/cascade shadows or Virtual Shadow maps? The reason I ask is both have issue depending on how you are rendering you’re meshes(3. see below)

  3. LODs or Nanite? Virtual Shadow maps have issues with Lower poly meshes and/or LOD/non-Nanite meshes

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