Some Ques in Paper2D TileSet and Tilemap

how can I make it looks perfect?
I can’t get the borders to fit perfectly and they don’t fit perfectly when placed, is this a problem with my image or something? Thanks for your answer.

image
it looks perfect in TileSet.

image
Tile size is 100*65

image
Now it’s much better than before, but still has a little blemish, is this a problem with my assets?

And how to make these tile pictures?PS or Drawing?I want to make some myself tiles.

Hey @SissiC.C.1!

Looks like you have some pixelated edges which would cause some issues when trying to blend things perfectly. Check out this thread post which may have a solution for you on that:

When it comes to making the tiles themselves, since your tiles are going to be relatively uniform, a drawing program with layers that you can switch on and off like photoshop would definitely be ideal.

I hope the above provides the solution you need!

1 Like

Thank you for taking the time to help me!
There are still some questions, can these tiles be made animated in tilemap?

How can I create some special properties for these tiles? Can I still use tilemaps if I want every tile to be interacted?Maybe collision box is a way.

Hey @SissiC.C.1!

When you say animate the tiles, do you mean animating the tiles like you would a character sprite using a flipbook? Or do you mean something else. And with sprites, yes you will want some sort of collision so you can use the “on begin cursor over” event node in your blueprints.

Any additional information you can provide may go a long way in solving your problem!

Yes,but flipbooks cant used in tilemap.I want to rebuild things what the gif did.
movement
Tile can be selected, can interact with the player, maybe there is an easier way than tilemap?

Hey @SissiC.C.1,

So it does not look like the actual tiles themselves are animated. There is a sprite overlay that is animated. The tiles themselves seem to be darkened which can be done via blueprints. Here is an example of the difference in color. You would need to lerp to the color between white and gray that you want. The same applies to the alpha value if you want them to fade in.

Hopefully the above is the solution you are looking for!

Thank you @Quetzalcodename very much for your answer, I’m still a newbie just getting started.
This part about the map really confuses me, I looked at some tutorials for making 2D games and none of them have a game mode like this, I’m thinking if talemap is the right direction, maybe set each tale to spirit? I have no idea.
And that the cursor that is the player is the type of papercharactor? Should I make the player interact with the map by setting a collision volume for the entire talemap?

Hey @SissiC.C.1,

I’m not sure wha you are asking here. If you are having trouble with the interaction aspect of the project, here is a non-Epic affiliated tutorial on point and click adventures and another users solution to finding out which tile they click on the grid. This might also work for figuring out what sprite you are hovering over as well for the animated overlay:

I hope the above helps point you in the direction you need!

1 Like

thanks a lot for u patients!:heart:

Hey @SissiC.C.1,

Checking in with you. Did the above solution work for you?

1 Like