Some assets are glowing after building lights?

Hey!

I have this weird issue that only happens sometimes and it’s getting really annoying.
Sometimes when I build my lighting in my level, a few assets will start glowing white and I have no clue why this happens. Sometimes it’s even the whole floor, which is a plane, so I doubt it’s a Lightmap Uv issue…

Does anyone have any idea what causes this?

Can you provide screen shot of it happening? Also it is happening to things that have specific material set to them, say metallic?

Also pay attention to what your reflection capture is doing ( ie try removing it / placing it back ).

Hi!

Could be flipped normals!
…don’t use 2 dimensional surfaces as walls: they can produce strange lighting behavior!

So, as odd as this may sound, the issue was me building the lights with the sequencer open…

Thanks for the replies! But finally, my issue was not closing the sequencer before building the lights. Kind of random, but at least it is an easy fix!