Been working with morph targets in UE for a while, but since the unreal 5.5 update with the import changes I have been unable to use the Curve containers for the control rig. Instead, a bunch of strange values for hip fire and calf_l_back_50 have been showing up.
This is despite them showing up and working as morph targets
My whole character pipeline has been broken because of this so any help would be appreciated.
So I figure out that the problem is that curves are not in the skeleton if you import using 5.5.
The easiest solution is to import the skeleton with the morph targets into a 5.4 project, upgrade it to 5.5, then take that skeleton file and replace your projects skeleton file.
If that doesn’t work, you can add them all in manually by adding curves to the skeleton with the EXACT same name as the morph target. But hopefully the other method works.