Solved : Cant Enable RayTracing in UE5 (gtx 1060)(Nvidia Pascal)

hi @glitchered ,
So why do you keep calling Hardware Lumen Raytracing crashing UEFN and Fortnite progress.
Most of my time is spent as an indie finding out why the RTX50xx group is crashing.

The workaround is to enable Lumen software emulation always until they figure why UE 5.6 that powers UEFN/Fortnite wont do hardware ray tracing without crashing UEFN/Fortnite.

So they use software emulation like on GTX 10xx cards.

Fornite ($2 million a day) now pays for all Epic products development.

When UEFN is really broke, Epic Support ask for Indie Engine developers to help find a workaround.

The only thing that really works on RTX 50xx is
Luoshuang’s GPULightmass Unreal Engine 5.4.3 and 5.4.4 patch Lightmass baking using CUDA code.
Massive speed boost GTX 1080 does in 2.5 hours (170 mins approximately)

The RTX 50xx does this same baking job in 18 minutes, and this is not hardware ray tracing.
EPIC Hardware Ray tracing version is 110 minutes? :slight_smile:

There is a problem with heat.
The PC needs to have water-cooling, or else the RTX 50xx just burns up the PC. :bread:
Just use software emulation so that way the PC does not get toasted. :rofl: :laughing:

Nvidia claims to have found the problem is the driver, but the new version does not fix the Hardware Raytracing crashes!

Here is a posting in Fortnite where Hardware Ray tracing is on (GPU Timeout) in UEFN

Can’t open the “User Interfaces” feature example, UEFN hangs - General / Issues and Bug Reporting - Epic Developer Community Forums

IMHO, stop moaning about this thread and look at your beloved Hardware Ray tracing in reality it used to work but its broke now!