We have noticed that VSM shadows lose resolution not only when the cone angles becomes larger (which makes sense to me) but also at a very specific low value.
Is there a change to a lower resolution shadow map under a certain value for the cone angle? Do we have any control over it?
In some specific cases we would need to still have a lot of resolution, even for very narrow lights
Hi there,
This is a known issue within 5.4 - 5.6 and in extreme cases, can cause the VSMs to invalidate every frame.
Spot Lights may present with very blocky shadow artefacts when a long attenuation radius is provided with a small cone angle
This is targeted for fix in 5.7 Here is the public issue tracking link for more information: Unreal Engine Issues and Bug Tracker (UE\-290280)
Kind Regards
Keegan GIbson