Show your slice node
Ok…
What do you mean
sry i have not the normal connected on screenshot, idk if it is rotated but it does this
it makes this slim cut acros from top but it does not do horizontal
oh, set Z on Plane Normal to 1
no no no, keep X and Y 0
Ok, try this:
Hit Impact Normal → Rotate Vector (X axis by 90 or Y axis by 90, see what helps) → Plane Normal
nope it does the same thing
this works, but not for top that is cut in y1 this should be solved if there is another procedural mesh with an up vector, but it doesn’t work for me with physics
You can give components tags and use them as index.
Man, Impact Noraml’s Z and Y axis is hard to predict.
it’s ok, tomorrow I’ll try something, I tried to have 2 meshes but they levitated so somehow I need to connect them together or somehow run physics for both at the same time
You can attach them
Attach Component To Component node
ok but how i define which piece im connecting together
You can do it in blueprint components tab.
Like this:
I’ll show you in a min.