slice procedural mesh(tree)

Show your slice node


image

Ok…
What do you mean

sry i have not the normal connected on screenshot, idk if it is rotated but it does this


it makes this slim cut acros from top but it does not do horizontal

oh, set Z on Plane Normal to 1

now it makes this


no no no, keep X and Y 0

ok but now it makes this


but i rather have it in angle

Ok, try this:

Hit Impact Normal → Rotate Vector (X axis by 90 or Y axis by 90, see what helps) → Plane Normal

nope it does the same thing

this works, but not for top that is cut in y1 this should be solved if there is another procedural mesh with an up vector, but it doesn’t work for me with physics

You can give components tags and use them as index.

Man, Impact Noraml’s Z and Y axis is hard to predict.

it’s ok, tomorrow I’ll try something, I tried to have 2 meshes but they levitated so somehow I need to connect them together or somehow run physics for both at the same time

You can attach them

Attach Component To Component node

ok but how i define which piece im connecting together

You can do it in blueprint components tab.
Like this:
image

i think i shoud use the node for that (plane i use for cutting)

I’ll show you in a min.