Show your slice node
Ok…
What do you mean
oh, set Z on Plane Normal to 1
no no no, keep X and Y 0
Ok, try this:
Hit Impact Normal → Rotate Vector (X axis by 90 or Y axis by 90, see what helps) → Plane Normal
nope it does the same thing
You can give components tags and use them as index.
Man, Impact Noraml’s Z and Y axis is hard to predict.
it’s ok, tomorrow I’ll try something, I tried to have 2 meshes but they levitated so somehow I need to connect them together or somehow run physics for both at the same time
You can attach them
Attach Component To Component node
ok but how i define which piece im connecting together
You can do it in blueprint components tab.
Like this:

I’ll show you in a min.







