slice procedural mesh(tree)

For this you could when those pieces get cut, you destroy those components

easy way will be that if i can use one mesh or somehow weld the bottom half to the top so it will move together if i split the bottom


What I was trying to say

yea it works but i want to make it so i can cut anywhere but if i will try to do something like this the tree will be full of theese pieces

Tree Design


Tree BP Graph

f9e9db0d56c1f27c779604b84e7c7add
ThirdPersonCharacter

One Mouse Press

But you have to set this for every cut

Im just going off what you said Lumber Tycoon 2

Yes, I know what you mean, but I want players to be able to choose where they want to cut, not have it programmed, because in lumber tycoon you can cut wherever you want, but I don’t seem to have a choice.

You mean like this?

You could do this https://youtu.be/F_RS1vlBYXI?t=1385
Then when it falls like the Game the Forest does it spawns logs but for you just spawn a actor with multiply areas to cut

Yeah just like that

yep somehow like that

Just follow the video, he shows how to do it.

i have slicing


but the slice is off by angle and i dont know how to get that angle without changing it like in that vid.

What do you mean?

the top of the mesh is horizontaly not in angle with the part of that mesh
but i have also different tree that is similiar to AreWeGaming

I do not understand what is the problem, can you draw in paint how it should look like?

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image
like this

Rotation of the cut is controlled by Plane Normal on Slice Procedural Mesh

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ok but i think my normal is fliped by 90 in all directions

and i dont know how to flip it