For this you could when those pieces get cut, you destroy those components
easy way will be that if i can use one mesh or somehow weld the bottom half to the top so it will move together if i split the bottom
What I was trying to say
yea it works but i want to make it so i can cut anywhere but if i will try to do something like this the tree will be full of theese pieces
Tree Design
Tree BP Graph
ThirdPersonCharacter
One Mouse Press
But you have to set this for every cut
Im just going off what you said Lumber Tycoon 2
Yes, I know what you mean, but I want players to be able to choose where they want to cut, not have it programmed, because in lumber tycoon you can cut wherever you want, but I donβt seem to have a choice.
You could do this https://youtu.be/F_RS1vlBYXI?t=1385
Then when it falls like the Game the Forest does it spawns logs but for you just spawn a actor with multiply areas to cut
Yeah just like that
yep somehow like that
Just follow the video, he shows how to do it.
i have slicing
but the slice is off by angle and i dont know how to get that angle without changing it like in that vid.
What do you mean?
the top of the mesh is horizontaly not in angle with the part of that mesh
but i have also different tree that is similiar to AreWeGaming
I do not understand what is the problem, can you draw in paint how it should look like?
like this
Rotation of the cut is controlled by Plane Normal on Slice Procedural Mesh
and i dont know how to flip it