Official Q&A / Support — SkyScape (UE5)
Use this thread for questions, tips, bug reports, and feature requests.
Links
- Docs + main thread: SkyScape – Ultra-realistic Weather & Dynamic Sky for UE5 [Docs + AI Assistant + Fab]
- Fab listing: SkyScape – Ultra Realistic Weather & Dynamic Sky | Fab
- YouTube tutorials (Spanish): https://www.youtube.com/watch?v=1fD-JIO4jSQ&list=PLwl6XpJF3ZxoWTcNvGMvHiPK8v_X5pwFW&index=4
- Discord server: Discord
At a glance
- UE 5.0 → 5.5
- Blueprint-only usage (no C++ required)
- Weather presets + runtime transitions (custom duration, 10 easing curves)
- Day/night, moon phases, star controls
- Performance-oriented
Support template
- UE version:
- SkyScape version:
- Hardware (CPU/GPU/RAM):
- Repro steps:
- Expected vs actual:
- Logs/screens/video:
Quick FAQ
- In-game weather changes? Yes, single Blueprint with configurable transition time.
- Need C++? No.
- Performance? Optimized; include scene/hardware details when asking.
Known issues
- Conflicts with other sky/post systems → disable the previous sky or adjust order.
- Migrated projects → verify cloud height/scale after migration.
Suggestions / Roadmap
Share feature requests with context; we prioritize impact + performance.