SkyScape — Ultra Realistic Weather & Dynamic Sky (UE5) | Q&A / Support Thread

Official Q&A / Support — SkyScape (UE5)

Use this thread for questions, tips, bug reports, and feature requests.

Links

At a glance

  • UE 5.0 → 5.5
  • Blueprint-only usage (no C++ required)
  • Weather presets + runtime transitions (custom duration, 10 easing curves)
  • Day/night, moon phases, star controls
  • Performance-oriented

Support template

  • UE version:
  • SkyScape version:
  • Hardware (CPU/GPU/RAM):
  • Repro steps:
  • Expected vs actual:
  • Logs/screens/video:

Quick FAQ

  • In-game weather changes? Yes, single Blueprint with configurable transition time.
  • Need C++? No.
  • Performance? Optimized; include scene/hardware details when asking.

Known issues

  • Conflicts with other sky/post systems → disable the previous sky or adjust order.
  • Migrated projects → verify cloud height/scale after migration.

Suggestions / Roadmap

Share feature requests with context; we prioritize impact + performance.

In the near future, a SkyScape website will be developed and the interface redesigned by changing the buttons, though I’m testing to see what looks best.

If anyone has a suggestion, reply with a photo of how you’d like the button design to look.

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Could you put the interface like the photo??

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Give your opinion and rate

This is how the Update Scene button will look in the next update.

Here are the latest buttons, which will be the ones in the next update.