SkyScape — Ultra Realistic Weather & Dynamic Sky (UE5) | Q&A / Support Thread

Official Q&A / Support — SkyScape (UE5)

Use this thread for questions, tips, bug reports, and feature requests.

Links

At a glance

  • UE 5.0 → 5.5
  • Blueprint-only usage (no C++ required)
  • Weather presets + runtime transitions (custom duration, 10 easing curves)
  • Day/night, moon phases, star controls
  • Performance-oriented

Support template

  • UE version:
  • SkyScape version:
  • Hardware (CPU/GPU/RAM):
  • Repro steps:
  • Expected vs actual:
  • Logs/screens/video:

Quick FAQ

  • In-game weather changes? Yes, single Blueprint with configurable transition time.
  • Need C++? No.
  • Performance? Optimized; include scene/hardware details when asking.

Known issues

  • Conflicts with other sky/post systems → disable the previous sky or adjust order.
  • Migrated projects → verify cloud height/scale after migration.

Suggestions / Roadmap

Share feature requests with context; we prioritize impact + performance.