SkyScape – Ultra-realistic Weather & Dynamic Sky for UE5 [Docs + AI Assistant + Fab]

SkyScape – Ultra-realistic Weather & Dynamic Sky for UE5

Buy on Fab: SkyScape – Ultra Realistic Weather & Dynamic Sky | Fab
Docs: SkyScape Documentation
AI Assistant (Q&A): ChatGPT - SkyScape Helper
Showcase build: v1.10.0 — Coming soon. Legacy v1.4.0 below.

SkyScape is a real-time weather system and dynamic sky for Unreal Engine 5. It features seasons, physically-based sun & moon, lunar phases, configurable stars, Volumetric Clouds support, and Niagara hooks. Blueprint-first, game-ready performance, multiplayer-friendly.

Keywords: UE5 weather plugin, UE5 weather system, dynamic sky, time-of-day, day/night cycle, seasons, volumetric clouds, Niagara, blueprint weather, replicated weather, open world lighting, cinematics.


Key Features

  • Weather System

    • Presets + Random / Sequential / Weighted transitions.
    • Interval modes: Paused, Fixed Delay, Random Interval.
    • Smooth crossfades; runtime overrides and manual triggers.
  • Time & Sun/Moon

    • Runtime setters for hour/day/month/year (jump to any time).
    • Longitude, Time-zone, DST controls for accurate sun path.
    • Physically-based sun & moon, accurate lunar phases, customizable starfield.
    • Day/Night events (bindable dispatchers).
  • Thermodynamics

    • Dual Temperature Mode: Simple (legacy) / Complex (advanced).
    • Humidity, Vapor Pressure (Pv) and Saturation Vapor Pressure (Pvs).
    • Units: Celsius / Fahrenheit / Kelvin, getters (incl. string outputs).
  • Volumetric Clouds & FX

    • UE5 Volumetric Clouds ready.
    • Niagara hooks for rain/snow/fog FX.
    • Enhanced rain/snow visuals; optional rain/wind audio.
  • Save System

    • Auto-load on BeginPlay if a save exists.
    • Multiple slots & sub-slots; existence check; delete API.
    • Toggleable (levels can start fresh or continue saved weather).
  • Multiplayer & Sync

    • Replicated core variables/events.
    • Optimized online synchronization to reduce latency/jitter.
  • Authoring & UX

    • Auto-refreshing presets (edit asset → actor updates).
    • Preset Notes per asset.
    • Revamped getters/setters for granular control.
    • Blueprint-first; updated widgets; cleaner function categories.
    • Internal-only functions hidden in BP to avoid misuse.
  • Performance & Compatibility

    • Quality/performance profiles for real-time games.
    • UE 5.0–5.6 compatible.
    • Dev platforms: Windows, Linux, Mac.
    • Drop-in integration (place the Blueprint and go).

Compatibility

  • Unreal Engine: 5.0-5.6
  • Platforms (dev): Windows, Linux, Mac

Pricing

  • $19.99 on Fab.

Tutorials

Roadmap

  • More weather presets & curve tools
  • Extra multiplayer samples
  • Additional Niagara examples

FAQ

C++ required? No — Blueprint-first.
Volumetric Clouds / Niagara? Yes, both supported.
Multiplayer? Replicated variables and events for standard use cases.
Performance? Tunable quality/perf profiles; suitable for real-time games.


Legacy builds


(ES) Resumen

SkyScape es un sistema de clima y cielo dinámico para UE5 con ciclo día/noche, estaciones, nubes volumétricas e integración con Niagara.
Compra en Fab: enlace arriba • Documentación y asistente IA: arriba.
Showcase v1.10.0 en preparación; el demo v1.4.0 queda como referencia.

1 Like

How complicated is it to make a climate transition?

1 Like

Yes. You can do it with a single node. Add the “SkyScape Change Weather with Preset” node, set your preset in New Preset, and run it. Optionally use the Time output to know how long the transition takes. Screenshot attached.

(post deleted by author)

Small preview of the weather presets coming in SkyScape update 1.11.
This test was done at 1440p with an RTX 3070 (8 GB VRAM) on Epic engine settings.


More presets for 1.11