SkyScape – Ultra-realistic Weather & Dynamic Sky for UE5 [Docs + AI Assistant + Fab]

SkyScape – Ultra-realistic Weather & Dynamic Sky for UE5

Buy on Fab: SkyScape – Ultra Realistic Weather & Dynamic Sky | Fab
Docs: SkyScape Documentation
AI Assistant (Q&A): ChatGPT - SkyScape Helper
Showcase build: v1.10.0 — Coming soon. Legacy v1.4.0 below.

SkyScape is a real-time weather system and dynamic sky for Unreal Engine 5. It features seasons, physically-based sun & moon, lunar phases, configurable stars, Volumetric Clouds support, and Niagara hooks. Blueprint-first, game-ready performance, multiplayer-friendly.

Keywords: UE5 weather plugin, UE5 weather system, dynamic sky, time-of-day, day/night cycle, seasons, volumetric clouds, Niagara, blueprint weather, replicated weather, open world lighting, cinematics.


Key Features

  • Weather System

    • Presets + Random / Sequential / Weighted transitions.
    • Interval modes: Paused, Fixed Delay, Random Interval.
    • Smooth crossfades; runtime overrides and manual triggers.
  • Time & Sun/Moon

    • Runtime setters for hour/day/month/year (jump to any time).
    • Longitude, Time-zone, DST controls for accurate sun path.
    • Physically-based sun & moon, accurate lunar phases, customizable starfield.
    • Day/Night events (bindable dispatchers).
  • Thermodynamics

    • Dual Temperature Mode: Simple (legacy) / Complex (advanced).
    • Humidity, Vapor Pressure (Pv) and Saturation Vapor Pressure (Pvs).
    • Units: Celsius / Fahrenheit / Kelvin, getters (incl. string outputs).
  • Volumetric Clouds & FX

    • UE5 Volumetric Clouds ready.
    • Niagara hooks for rain/snow/fog FX.
    • Enhanced rain/snow visuals; optional rain/wind audio.
  • Save System

    • Auto-load on BeginPlay if a save exists.
    • Multiple slots & sub-slots; existence check; delete API.
    • Toggleable (levels can start fresh or continue saved weather).
  • Multiplayer & Sync

    • Replicated core variables/events.
    • Optimized online synchronization to reduce latency/jitter.
  • Authoring & UX

    • Auto-refreshing presets (edit asset → actor updates).
    • Preset Notes per asset.
    • Revamped getters/setters for granular control.
    • Blueprint-first; updated widgets; cleaner function categories.
    • Internal-only functions hidden in BP to avoid misuse.
  • Performance & Compatibility

    • Quality/performance profiles for real-time games.
    • UE 5.0–5.6 compatible.
    • Dev platforms: Windows (add others if applicable).
    • Drop-in integration (place the Blueprint and go).

Compatibility

  • Unreal Engine: 5.x
  • Platforms (dev): Windows (add others if applicable)

Pricing

  • $19.99 on Fab.

Tutorials

Roadmap

  • More weather presets & curve tools
  • Extra multiplayer samples
  • Additional Niagara examples

FAQ

C++ required? No — Blueprint-first.
Volumetric Clouds / Niagara? Yes, both supported.
Multiplayer? Replicated variables and events for standard use cases.
Performance? Tunable quality/perf profiles; suitable for real-time games.


Legacy builds


(ES) Resumen

SkyScape es un sistema de clima y cielo dinámico para UE5 con ciclo día/noche, estaciones, nubes volumétricas e integración con Niagara.
Compra en Fab: enlace arriba • Documentación y asistente IA: arriba.
Showcase v1.10.0 en preparación; el demo v1.4.0 queda como referencia.