SkyScape – Ultra-realistic Weather & Dynamic Sky for UE5
Buy on Fab: SkyScape – Ultra Realistic Weather & Dynamic Sky | Fab
Docs: SkyScape Documentation
AI Assistant (Q&A): ChatGPT - SkyScape Helper
Showcase build: v1.10.0 — Coming soon. Legacy v1.4.0 below.
SkyScape is a real-time weather system and dynamic sky for Unreal Engine 5. It features seasons, physically-based sun & moon, lunar phases, configurable stars, Volumetric Clouds support, and Niagara hooks. Blueprint-first, game-ready performance, multiplayer-friendly.
Keywords: UE5 weather plugin, UE5 weather system, dynamic sky, time-of-day, day/night cycle, seasons, volumetric clouds, Niagara, blueprint weather, replicated weather, open world lighting, cinematics.
Key Features
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Weather System
- Presets + Random / Sequential / Weighted transitions.
- Interval modes: Paused, Fixed Delay, Random Interval.
- Smooth crossfades; runtime overrides and manual triggers.
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Time & Sun/Moon
- Runtime setters for hour/day/month/year (jump to any time).
- Longitude, Time-zone, DST controls for accurate sun path.
- Physically-based sun & moon, accurate lunar phases, customizable starfield.
- Day/Night events (bindable dispatchers).
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Thermodynamics
- Dual Temperature Mode: Simple (legacy) / Complex (advanced).
- Humidity, Vapor Pressure (Pv) and Saturation Vapor Pressure (Pvs).
- Units: Celsius / Fahrenheit / Kelvin, getters (incl. string outputs).
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Volumetric Clouds & FX
- UE5 Volumetric Clouds ready.
- Niagara hooks for rain/snow/fog FX.
- Enhanced rain/snow visuals; optional rain/wind audio.
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Save System
- Auto-load on BeginPlay if a save exists.
- Multiple slots & sub-slots; existence check; delete API.
- Toggleable (levels can start fresh or continue saved weather).
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Multiplayer & Sync
- Replicated core variables/events.
- Optimized online synchronization to reduce latency/jitter.
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Authoring & UX
- Auto-refreshing presets (edit asset → actor updates).
- Preset Notes per asset.
- Revamped getters/setters for granular control.
- Blueprint-first; updated widgets; cleaner function categories.
- Internal-only functions hidden in BP to avoid misuse.
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Performance & Compatibility
- Quality/performance profiles for real-time games.
- UE 5.0–5.6 compatible.
- Dev platforms: Windows (add others if applicable).
- Drop-in integration (place the Blueprint and go).
Compatibility
- Unreal Engine: 5.x
- Platforms (dev): Windows (add others if applicable)
Pricing
- $19.99 on Fab.
Tutorials
- Spanish playlist: https://www.youtube.com/watch?v=1fD-JIO4jSQ&list=PLwl6XpJF3ZxoWTcNvGMvHiPK8v_X5pwFW
- English playlist (deprecated): https://www.youtube.com/watch?v=1Xxk8vlcuaY&list=PLwl6XpJF3ZxpARRO6mZqAK7yCn_q0o5Ak
Roadmap
- More weather presets & curve tools
- Extra multiplayer samples
- Additional Niagara examples
FAQ
C++ required? No — Blueprint-first.
Volumetric Clouds / Niagara? Yes, both supported.
Multiplayer? Replicated variables and events for standard use cases.
Performance? Tunable quality/perf profiles; suitable for real-time games.
Legacy builds
- v1.4.0 Showcase (deprecated): SkyScapeShowcase - Google Drive
(ES) Resumen
SkyScape es un sistema de clima y cielo dinámico para UE5 con ciclo día/noche, estaciones, nubes volumétricas e integración con Niagara.
Compra en Fab: enlace arriba • Documentación y asistente IA: arriba.
Showcase v1.10.0 en preparación; el demo v1.4.0 queda como referencia.