alejocapo04 - SkyScape – Ultra Realistic Weather & Dynamic Sky

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SkyScape V2

Weather & Time System

Your all‑in‑one toolkit for real‑time, custom, and probabilistic climate control.

SkyScape brings your game world to life with breathtaking weather and dynamic time‑of‑day changes that feel alive and unscripted. From gentle morning mists to raging thunderstorms and perfect sunsets, it’s all just a drag‑and‑drop away. No complicated setup or coding—just plug it in and watch your environments breathe, shift, and amaze players. Elevate immersion and storytelling with a single, powerful toolkit.

Key Features

  • API Functions: SkyScape features 50+ Blueprint functions in its API, all developer-configurable.

  • Effortless Integration & Total Control: Drag‑and‑drop the SkyScape Blueprint into your level, hook it up in seconds with no wiring or extra code—then tweak every parameter on the fly.

  • Dynamic Climate & Time Transitions: Experience ultra‑smooth, multi‑phase blending of weather, sun‑and‑moon cycles, seasons and time‑of‑day for truly living, ever‑changing worlds.

  • Super‑realistic climate transitions with smooth day‑night cycles and dynamic sun & moon movement.

  • Probability‑driven weather mode (NEW): assign weights to presets and let the system choose automatically.

  • Secure internals: hidden variables to prevent accidental misuse and keep your Blueprint graphs clean.

  • Blueprint getters & setters expose every core variable for on‑the‑fly tuning and UI binding.

  • Pause & resume simulation instantly when you need to test or tweak settings.

  • Advanced save system: slot‑based persistence with SkyScape SaveSystem, DeleteSaveSystem and DoesSkyScapeSaveSlotExist for fine‑grained control.

Easy Integration & Full Control
Drag‑and‑drop the SkyScape Blueprint into your level, hook up your UI or game logic, and you’re ready to go.

Network Replicated: Yes

Supported Development Platforms:

  • Windows: Yes

  • Mac: Yes

  • Linux: Yes

    UE5 dynamic weather system, volumetric clouds, day/night cycle, seasons, multiplayer replicated.