[Edit2]
Tested also with a Cubemap, still same problem
Also tested with default opaque material (with roughness 0) instead of the ocean, still the same problem.
I am having the same issue. I am trying to render cinematic quality, I cannot share the project content so I isolated the issue in this example image. Also screenshots of the settings
It’s kind of baffling that this bug stuck around the entire lifespan of 5.4, which I never should have moved to. Taught me to not jump onto the latest version of UE before running some kind of test project.
ohh that’s a bummer. Thank you for sharing the report. At least won’t be going further the rabbit hole looking for answers.
I got excited building a shader for the landscape with nanite displacement.
But yes, definitely it’s wise not to go all in right away with the new version.