I have setup my environment with a SkyLight that is referencing a HDR texture instead of capturing its own, I then setup this HDR texture on a basic emissive material on a sphere to display as a SkyBox. The problem is when I add a test sphere to make sure my environment lighting was correct I get black under the horizon line… The sphere is setup with a material that has 1 metalic and 0 roughness the reflection seems to display black where there should be green…
Hopefully this picture illustrates my issue. I have no idea what could be causing this… My HDR texture I downloaded online is 4098x2048…
http://www.hdri-hub.com/hdrishop/freesamples/freehdri/item/76-hdr-sky-cloudy
Thanks