Hello there!
I have a simple top-down scene with a cube light blocking mesh above a house that is set to hidden shadow.
Landscape and floor transform is at 0 on z axis. When my camera is below 2500 on z axis i get this set of shadows:
But when i move camera higher i get this:
Also here’s the difference in shadows with skylight off:
I only get this shadow behavior in blocked out area. Testing showed that the most drastic difference is skylight dependent. Also my guess is that all of this has something to do with distance field indirect lighting, but i can’t find any settings or console commands that would stop shadows popping out at certain height.
Really need an advice here, i’m totally stuck.
Thanks in advance!