Skylight Leaking Tint in Reflection

Hi! we have an issue that seems to be with the new setting for the Skylight Leaking Tint since 5.6 in the reflection. I’ve tested it in vanilla 5.5, 5.6 and 5.7. In the image you can see where the chair is facing the camera in the reflection in 5.5 and 5.6 (same problem in 5.7). It seems the Skylight Leaking Tint is way higher in the reflection (in our game it’s completely gray and QA entered the bug as missing texture!)

We are in Hardware Ray Tracing and MegaLight but the same thing is happening in Software Ray Tracing and the only difference is the Fallback Mesh in the reflection.

I’ve provided a project to repro it.

cheers

Steps to Reproduce
Open the project file provided in 5.5 and 5.6

Hello,

Thank you for reaching out.

I’ve been assigned this issue, and we will be looking into the extra tint in the Lumen Reflections for you.

Hello,

Thank you for reporting this. I can confirm this issue can be reproduced as described in the latest CL, and have opened a bug report:

The tracker will be visible after it is approved internally at Epic Games and is publicly accessible.

If you have any further questions, please let us know.