Skylight different in packaged game

I’m currently having an issue where the my skylight is lighting my scene differently in the packaged game than in the editor viewport.
I have a day/night cycle using a directional light, with a movable skylight that recaptures the scene every second using an event tick/delay node in the level blueprint.

How I want the scene to look (how it looks in editor):

How it looks in the packaged version of the game:

As you can see, the packaged version’s skylight is much weaker and has little to no affect on the foliage. There is also some weird shadow issues happening on the tips of the tree on the far right, however I’m not sure if that’s related.


This is similar to offset exposure. I was unable to reproduce. But you can fix it using PostProtsessVolume. You need to set needed value in the parameter Exposure Bias.