Hi again!
I know that due the referred lighting, the UE4 can’t make something like lighting channels, so I can’t make an object ignore the Skylight (or viceversa). My problem is that my Skylight is creating something like a huge white reflection in a marble material I was trying to use. It took me some time and research, but I’m quite sure that it has to be the Skylight.
If i look at the material directly it looks fine:
But if I put my camera near the object, then it reflects what I think is the Skylight.
Without Skylight this does not happen, and the material is too simple to be the problem (mainly just a base color, a normal map, and a few values). I know that if I increase the roughness, that white reflection should decrease, but it would also decrease the reflection of the enviroment, so it’s not an option.
Anny suggestions?