In the skybox’ material settings, Two Sided is set to true because apparently it prevents lights from outside the skybox from penetrating it and illuminating surfaces. And the shading model is unlit.
The materials lightmass settings are both 1.0, changing them didn’t appear to do anything.
Please let me know if you know of a way to stop this unwanted illumination.
I appear to have been mistaken, it wasn’t due to material outputing as an emissive color.
I linked it up to normal, slapped a directional light in there that revealed skybox still appearing blurred by light, so I’ve reverted back to outputting the emissive color.
I exported the skybox file at a lower resolution, targetted for source, and the image was much nicer. I realized I had the viewport set to unlit, so I changed that which helped later when I saw your last comment which had me re-add PP and - yep, I see the difference now.
Hey I was having the same issue with my skybox gradually becoming brighter and more blurry and turning off the the auto exposure immediately solved the problem, thanks my dude!