Sky player spawn error

Hello, I have a problem in a free-for-all map, let’s see if someone has something similar happen to them and was able to correct it.

The scenario is a free-for-all, and I have everyone’s spawn location set in the sky.

On the ground, different player spawn points are randomly placed around the map.

Everyone’s team settings (zero) are also configured so that everyone appears in the sky.

Now, the problem is that when they start round 1, the organizer (leader) appears flying on top of one of the spawn platforms one meter above the ground. But the problem apart from that, is that the winner of round 1 and the following rounds (only the one who wins the round), also begins to appear in the same place where he wins and one meter from the ground (with the way of falling from the air), the rest does appear in the sky.

Does this sound familiar to you?
It doesn’t matter if you set more or less player spawns, and even if you set island start activated or deactivated. It doesn’t matter that I even remove all the player spawns.

Any help to make them all appear in the sky?

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Thats some funny behaviour, I wonder whats making the winner do that ?

There is a spawnpad bug that happens occasionally, makes players fly 1m above thier spawnpad in the next round countdown. It could be related. The fix is to replace the spawnpad.

You could use teleporters, set a bunch of teleporters in the sky and give them a group number, then use another teleporter to teleport the players to that teleport group, using the spawnpad on player spawned event, then disable it a few seconds after round start, maybe have another teleporter on your island start or lobby spawnpads for joining players.