Hey everyone. So I am trying to recreate a simple sky atmosphere material as shown in this video Exploring the depths of the new Sky & Atmosphere system | Unreal Engine - YouTube . However, upon applying the material to a sphere, it only ever renders as Black.
Im not sure what I am doing incorrectly. I have a directional light and a skylight in the scene. The material has “is sky” checked and is set up as opaque and unlit.
Insight is appreciated as resources on this seem to be limited