I created this lamp on sketchup and I exported it to Unreal Engine with Centimeters Units. Not overlapping UVS
I put another material to see the problem : We see the faces and it is not smooth
Also, I donāt know how smoothing groups work for FBX export in sketchup, I use make which doesnāt support it. You could try loading your FBX in Maya/Max, and exporting it again with smoothing groups to see if thatās the issue.
When youāre applying your material in Sketchup, what is your texture scale? I think it defaults to 0.01 x 0.01 for me (away from my workstation atm so I canāt check) but try upping those values in Sketchup before you export your FBX and see how it looks. It looks like your image isnāt scaled properly, like itās only wrapping a small, zoomed in portion of your whole texture, if that makes sense.