Hello everyone,
I have a project where I have a flying vehicle that uses chaos physics to fly around. My problem comes when I try to attach a Skeletal Mesh Component to it. The Physics asset of the mesh has 2 bodies that simulate physics and one kinematic that is the root, along with two constraints to move the actor.
When flying at high speeds with the vehicle, the attached actor gets left behind. I have noticed that the lower the frame rate, the more it lags behind (the vehicle does use substepping). I have tried changing the ticking groups and making the actor tick after the vehicle and after physics but nothing seems to work.
I would really appreciate it if anybody has an idea or has encountered something similar before!
Thank you!