Hello!
I just updated from 5.0.3 to 5.2 and realized that the reflections of the Gerstner Wave asset (Water Plugin) now feature some nasty artifacts.
I checked out 5.1 as well and the same artifacts can be found in that version as well. From what I can gather this is the result of Single Layer Water now supporting Lumen reflections but Lumen still not supporting World Position Offset. If that is the case has anyone found a work around to avoid those artifacts (except for turning off wpo of course). And if I’m completely off with my assumption I would love to hear about other reasons and solutions as well!
Thanks in advance!