Single Layer Water Reflection Artifacts (5.1/5.2)

Hello!
I just updated from 5.0.3 to 5.2 and realized that the reflections of the Gerstner Wave asset (Water Plugin) now feature some nasty artifacts.



I checked out 5.1 as well and the same artifacts can be found in that version as well. From what I can gather this is the result of Single Layer Water now supporting Lumen reflections but Lumen still not supporting World Position Offset. If that is the case has anyone found a work around to avoid those artifacts (except for turning off wpo of course). And if I’m completely off with my assumption I would love to hear about other reasons and solutions as well!
Thanks in advance!

Tried as many settings as I could, but i cannot reproduce this in 5.2

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huh, well that explains why I’m the only one complaining about this issue. Thank you so much for testing it out! I’ll try to figure out what’s wrong on my end!

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