Hey all,
So this engine mainly uses a deferred renderer, which means grabbing a light vector is basically impossible.
But we have a forward renderer now… doesn’t that mean we can use the light vector again? If so, where can I access it?
Hey all,
So this engine mainly uses a deferred renderer, which means grabbing a light vector is basically impossible.
But we have a forward renderer now… doesn’t that mean we can use the light vector again? If so, where can I access it?