Simulated Proxies doesnt replicate movement , Why?

Hi devs , i am having pretty strange issue , movement of Simulated Proxies doesn’t get updates from server for some reason,but Animation Blueprint stuff like crouch,jump,shoot replicated fine .Any ideas on this ?
Here is video :

Is the character a built from a Pawn or a Character? Seems like the distance of replication may be off, or that the character animation isn’t setup properly.

It is a AChacrater class.If animations wasn’t set up properly character should at least move, but in this case charatcer locaion and rotaion
isn’t got updated , but on the other hand animations got updated .pretty strange uh?

Hey thanks for your reply !
Nevermind i made a stupides mistake insted of calling

Super::OnRep_ReplicatedMovement();

i did

Super::OnRep_ReplicateMovement();

so classic … :rofl: