Hello there. I have a question regarding a specific material effect.
First of all here is an image to illustrate my question/problem
Basically I want to render the faces (or better, the surface) of the object behind the blue translucent material, as a flat color. Like a silhouette.
The player has to see it from different angles too. Also only the object that is near to the Material should be seen as a silhouette. Objects that are placed further away shouldn’t be seen, or at least should not have the same color.
I have no idea how to do this inside the Material editor, or even if it is possible
As a sidenote, mesh 2 has a different material than mesh 1.
I hope you can help me out there
-Sandro