Forgive the noob question. The reason I ask is this:
- Started with a pawn (both player and enemy ships). Got movement working, firing projectiles, etc.
- Started adding AI. Found the AI Behavior tool kit. Bought it. Only works on characters(point one)
- I dont have a “human-like” character so wasnt sure to if I should scrap the current work and move to something that would be easier to integrate with behavior trees and the toolkit.
- I also read that for a multiplayer games, characters are your friend. They already have alot of code built in to them to help with games over the internet.(point two)
I guess my questions are this:
- Should I move my player/enemies ships to Characters even though they arn’t human-like?
- Would this be easier to integrate with Blackboard and behavior trees?
- Would Character based starships(not pawn) be better for a multiplayer top down spaceship shooter(think SPAZ)?
- Here is an example of what I got working so far with Pawn
Thanks for any input you might have!