Shipping build with Editor data

Hello guys, is it possible to include all data inside #WITH EDITOR macros inside shipping build?
I need UAnimDataModel runtime build, but i don’t know how i can do that(

Hey @Ermitash hello!.

No, you can’t. The purpose of those macro definitions is to ensure they are excluded from builds. However, if you let me know what you’re trying to achieve, we may be able to find an alternative way.