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Please don’t touch UI! It’s perfect now! I don’t want to re-learn UI. I want to learn and use new features!

I agree. I think the ui is fine. I want them to concentrate on making features work. Less crashes. Increase performance. I do think that epic is doing a good job! For me ue almost never crashes

Hopefully we get c# scripting along with Blueprints and C++ :slight_smile:

We will get somewhere with Unreal 5 (not sure when tho), hopefully with official scripting by Epic, but if not… I’m still working on something :wink:

Ok 1 question about nanite. If any one knows.
since nanite can render billions of triangles.
Does this mean that my project. Which Has mostly low poly assets if i port it to ue5. The performance will probably jump 10 times?

What’s up with everyone wanting flat nonsense ugly UIs ? Just because Microsoft, Apple and others went the cheap all flat UI route it doesn’t mean that is the right thing to do. Before the all flat cheap nonsense UIs were going full 3D instead and that was the right thing to do.

I agree with you. Since will be called UE5, this means a new fresh UI look, otherwise, it will be considered UE4.27 or UE4.28, why not. Why to call UE5 an update? I hope Epic Games own smart people to make a difference between an update and a new version.

I heard world composition isn’t going to be supported in it. My impression is that alottt of things are going to change

As far as I remember, Microsoft originally introduced flat UIs, because their internal research showed that people, on average, prefer flat UIs. I suppose that, because of that, everyone has imitated flat UIs since then.

To be fair, I was also skeptical at first, but once you get used to, they are really much more pleasant to work with than gradient UIs. Actually, I really wish that Epic would visually update the Blueprint editor (as well as the other editors) towards a flat UI.

While I am not exactly sure why flat UIs are more pleasant to work with, I suppose that it overall reduces visual clutter, in the sense that the brain is not busy detecting any fake 3D structures (which are generally associated with gradients), which improves focus on the actually relevant part of your work - in case of the Blueprint editor that would be the text on the nodes, their arrangement, and their connections.

If they break world composition compatibility then how could a 4.25 project directly import into UE 5.x as they clearly stated when they announced UE5 ?
If they created anything new to replace world composition then they must have created a reliable converter to the now format otherwise projects using it from 4.25 , 4.26 , 4.27 just wouldn’t work anymore.

What I wanted to say is not only about a flat UI. I wanted to say that I would like to feel / make a big difference between UE4.26 and UE5. I don’t want to consider it UE4.27 or UE4.30. Or, another example as a joke is when an youtuber will make a tutorial for UE5, but he will use UE4. Since he will show something basically about Unreal Engine, who will be able to make a difference, what version he used?

But finally, sorry because, I become a little bit shy. I love Unreal Engine and I don’t care more about this, but I care about the instability of this game engine in every version it comes. I hope at least, they will make it more stabile.

I can’t wait for the release! and thanks for the high resolution screenies!

already 2021, when can we download the first preview?

A flat UI might look nice in a screenshot but it’s usually harder to read at a glance. I fully support an UI update / overhaul but let’s stick to usability over aesthetics please. This is an enterprise tool not an etch-a-sketch.

My guess is that they won’t update the UI that much since it’s not their priority.

Though, if you guys want a UI update right now, I made this plugin: Darker Nodes in Code Plugins - UE Marketplace

now is early 2021
when we can download ue5 preview ?

@Jared: They said it would be similar to like skipping a few updates in UE4. So like if you had a project in 4.22 or 4.23 and then wanted to port it to 4.26. If that’s the case then yeah many plugins will break initially. But it shouldn’t be long before they are updated so long as the author has continued to remain active. Obviously for some things it will be more work than others depending on how much has changed underneath the hood. Rendering plugins might have a harder time than others. But I wouldn’t stress too much about it. There may be some which have significant changes and the authors don’t view it worth the time to upgrade, but in most cases those ports shouldn’t take too long.

The only thing I’d sort of worry about is that if UE5 spends a lot of time in beta/preview mode, there may not be an easy way to upgrade it until after it heads into release unless you either port it yourself or the author shares their early ports (which I’m sure most wlll be doing) while its still in preview. Since that would likely need to be done person to person as they won’t have an easy way to share it, that might be something epic should consider if UE5 is spending a lengthy amount of time in beta, possibly allowing plugin authors a chance to post their UE5 patches on the marketplace to the marketplace while it is in preview, which is something that is currently not supported.

In my experience (regarding any software release), “early” usually means “until mid-year probably… if we feel like it”. :smiley:

soooo . its early 2021…

Any update on UE5, can you share anything?