I’m really into the new features, but I am concerned about migration.
I assume the codebase will change significantly from what we have in UE4 out of necessity so all plugins will break. For big projects that rely on a lot of plugin functionality this will be an impossible migration if sellers don’t keep up with updates. I plan to update iTween and RDT during the preview phase so they’re ready upon release, but there are plugins I bought as recently as 4.23 that don’t even have 4.24 updates - had to compile them myself.
So my options are
A) Keep working and hold onto faith that everything will remain compatible or be updated
B) Remove any reliance on third party plugins (ha!)
C) Keep my project in UE4 and never migrate (and never get to use the new features in my project)
Unlikely and or unappealing outcomes, but I’ll remain optimistic. I’m really hoping that UE5 is just branding and it’s mostly UE4 under the hood, but I remember the transition from 3 to 4 (there wasn’t one and you had to re-do your projects). Re-import of assets is fine, but re-writing code is not something I want to do.