The square on my left.
I move away slightly.
So I have a large square in front of a directional light, and it casts a shadow on my sphere, and it will cast a shadow at any distance, as long as the editor’s camera is close to the square (That is casting the shadow.)
It has been behaving this way ever since I started the project with defualt light configurations on the directional light, square, and sphere, however when I started, I turned on all Ray Tracing options in project settings.
How can I make the shadow that the square casts on the sphere, persist regardless of how far I am from the square?
Thank you very much I am very new to all of this, and new to rendering in general!


