I’m using a Blueprint class to generate a random maze. It has two instanced static mesh components, Floor and Walls, that each build a tiled-based maze depending on a given input size. However, as you can hopefully see from the pictures, the shadows are not correct - looking almost as if they’re displaced slightly, with the shadows from one wall peeking through under the next. Any thoughts?
Both instanced static components are set to Moveable, as they do not render at all if set to Static.