I get a bunch of weird issues with shadows when capturing the scene using a SceneCaptureComponent2D. Some shadows are missing pieces. Sometimes the shadow of a mesh is completely missing. Also these weird shadow looking artifacts appear. See below:
This project is basically the TopDown template in UE 5.3.
I’ve created a Render Target with the following settings:
And a SceneCaptureComponent2D attached to the Camera in BP_TopDownCharacter
:
On a button press I use the node Capture Scene
to output the capture to the Render Target.
These shadow artifact doesn’t happen every time I capture the scene but quite often, maybe 10-20% of the time. They appear in some locations, and they are “persistent” when I’m standing still (camera in same position) and taking several new scene captures using the button press.
Any ideas what could be the cause, and how to fix it?