Shadows partially missing and shadow artifacts while using SceneCapture2D

I get a bunch of weird issues with shadows when capturing the scene using a SceneCaptureComponent2D. Some shadows are missing pieces. Sometimes the shadow of a mesh is completely missing. Also these weird shadow looking artifacts appear. See below:

This project is basically the TopDown template in UE 5.3.

I’ve created a Render Target with the following settings:

And a SceneCaptureComponent2D attached to the Camera in BP_TopDownCharacter:

On a button press I use the node Capture Scene to output the capture to the Render Target.
image

These shadow artifact doesn’t happen every time I capture the scene but quite often, maybe 10-20% of the time. They appear in some locations, and they are “persistent” when I’m standing still (camera in same position) and taking several new scene captures using the button press.

Any ideas what could be the cause, and how to fix it?

Changing some settings around I noticed that if I change the Shadow Map Method in project settings from Virtual Shadow Maps to Shadow Maps the problems with the shadows seem to disappear.
image

But I’m still stumped on how to get it sorted while sticking to the Virtual Shadow Map method.
Any insights or suggestions are appreciated!