Shadows on meshes when you are close. Meshes becomes black


Hello everyone!
I have a problem in Unreal where the mesh becomes black when I go close to it. I checked the shadow’s distance, activate/deactivate lumen and checked the shadow/distance properties in the mesh but I don’t know what is affecting this. Any clue? I’m using cel shaders too, but I checked the properties and it didn’t work either.

Thanks!

Is this affected on all meshes, even the ones that come with Unreal Engine, or just the ones in your particular scene?

all the meshes are affected