I’m currently working on a small game to showcase the potential of Lumen and other lighting systems and noticed for a while that when playing the game (also in the editor) shadows will randomly disappear and then return for different props in the world. It’s only when I move a prop nearby, do all of the shadows jump back to normal.
I’m using Lumen GI but I don’t know if that’s the issue. I’m trying to keep the lighting in the scene dynamic so I would rather not build static lighting.
Hey there @Venomous_Films! Are you using dynamic moveable lighting or static lighting? If Static, make sure you have a lightmass importance volume in the area you’re focused on. If moveable, then there’s a couple of settings that might help!
In your post processing volume, what’s your setting for Lumen Scene View distance?
Also in your light, how is your shadow distance?
Tweak those values a bit higher and let me know if that helps.
Sorry for the nekro, posting to future folks, but I had this same issue and nothing worked. The special error was that only in packaged version and turned out this value was too low: “Maximum memory for Compute Skin Cache per world”, 1024 Mb worked and all shadows came out fine.
Lumen used, Nanite turned off as it didn’t improve fps in my case.