I’ve been getting some strange shadows from directional & point lights. I can’t figure out why.
Point lights are casting shadows on the walls, but they should be on the floor. The shape of the shadow makes sense, but it appears to be cast in the wrong direction (see the image below).
Has anyone seen something like this before?
The main directional light (sun) also casts strange shadows, but only in the packaged version. This looks perfect in editor, simulation and standalone game. It is not casting shadows as expected, but there are strange shadows which move with the character. These two problems seem to be related. Any ideas?
Notes:
This problem is visible in editor, and when packaged.
This is a project developed on PC using 4.25, but the problem only occurs on Mac. (I’ve tried xcode 11 & 12)
I have created a new project and migrated assets. This does not fix the problem.
