Hey guys!
I am new to UE5 and currently working on a project for a cinematic and have come across an issue with shadow rendering in my cinematic sequence.
I am using a Cinematic Camera and my scene contains a 3D environment with foliage assets. My problem is that shadows on my foliage assets are not appearing until the camera is close to them. This does not work for the cinematic as I need the shadows to be visible from a distance since I’m doing a complex camera move through some mountains.
Here’s what I have tried so far:
- My Dynamic Shadow Distance for the directional light source is already set to 20000.
- The Engine Scalability Settings is set to 'Cinematic’.
- I have checked the Cull Distance settings for my foliage, and both Min and Max are set to 0.
- I have attempted to adjust the Shadow Bias for my light source.
Despite these adjustments, the issue still persists. I would really appreciate any suggestions or guidance on how to resolve this issue. I want the shadows on my foliage assets to be visible at a greater distance in my cinematic sequence.