Shadows dissapear when object is at distance

Hello, when I switch shadow settings to medium or high in my game, shadow seem to break a bit. As you can see in the image bellow, if the camera is a bit far from the object, shadow will dissapear, and come back when camera is closer to the object.

This only happens in medium and high shadow graphical settings. Is there a way to override this and stop from happening. My game is isometric racing, and this is kinda annoying and quite visible when game is played.

Thanks

You might find this video on how to configure lighting/shadows helpful:

Even though this does not contain the info I needed here, it helped me a lot to understand some things. Thanks a lot for that.

So, looks like this is intended behavior. Solution seem to be to manually set shadow quality, and this is the road I have taken. I created actor containing directional light, actor is listening to settings changes, and then sets stuff manually.

More info on what is changed with shadows settings.

Hi there @Bojann,

Hope you’re well!

This topic has been moved from International to Rendering.

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Thanks and happy developing! :slight_smile: