Hello, when I switch shadow settings to medium or high in my game, shadow seem to break a bit. As you can see in the image bellow, if the camera is a bit far from the object, shadow will dissapear, and come back when camera is closer to the object.
This only happens in medium and high shadow graphical settings. Is there a way to override this and stop from happening. My game is isometric racing, and this is kinda annoying and quite visible when game is played.
So, looks like this is intended behavior. Solution seem to be to manually set shadow quality, and this is the road I have taken. I created actor containing directional light, actor is listening to settings changes, and then sets stuff manually.
More info on what is changed with shadows settings.