Shadows disappear for objects in distance

Hello everyone,

I’ve been struggling with one problem for a while now with shadows disappearing or better to say shadows are only visible in some kind of circle that is following my camera movement in the viewport or in the game.

There is some kind of radius and only in this radius the shadows are rendered, beyond this invisible radius the shadows can’t be seen.

I’ve done a similar project and everything was working fine and then i migrated new static meshes in the same project and this problem occurred and I have no idea what could have gone wrong. I’ve tried playing with different settings but nothing has fixed this.

I’ll attach an image for better understanding.

Cheers!

Ok this was really fast, i solved my problem because a similar article has popped up. If anyone else has this problem go into SkyLight - Light - Source type was set to SLS captured scene, change it to SLS Specified Cubemap and shadows will return! :smiley:

Cheers!

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