So I have a skysphere with a directional light and objects that are supposed to throw shadows in real-time. It works fine, but as soon as I turn on the Vulkan Preview, the shadows all disappear at a certain angle. I figured out that when my camera is looking at the scene from an angle simular to the directional light angle, the shadows work, but when I look from a different angle, they disappear.
Has anyone any idea why this is happening and how I can fix it?
I would be happy for every hint!