Hello everyone.
I have 2500 tiles that form a 3D scan of a city in Unreal engine 5.0.3.
The thing is, the shadows off the objects disappear when I’m a bit far from them, and than appear again when I’m close. I’m making a movie and move the camera across the city so it’s a problem for me. is it related to distance field shadows?
I want to mention that I’m using a plugin called “Ultra Dynamic Sky” for the lighting, atmosphere, fog, sky, etc.
Also, the resolution of the textures is 4096x2048 (maybe that’s the problem? that it’s not 4096x4096 ? )
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I fixed the problem !
I changed the value of “Dynamic Shadow Distance Movable Light” (something like 100000000) and it all worked out in the end.
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This is not helping in my scene in 5.2. At 50 meters, the shadows are gone. Lumen, VSM.
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It doesn’t work on Unreal Engine 5.2.
im having the same problem with unreal 5.2, any solution?
r.RayTracing.Culling 0
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r.Shadow.DistanceScale 10000 worked for me
thank you, it worked for me
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thanks, it worked