Hello everyone.
I have 2500 tiles that form a 3D scan of a city in Unreal engine 5.0.3.
The thing is, the shadows off the objects disappear when I’m a bit far from them, and than appear again when I’m close. I’m making a movie and move the camera across the city so it’s a problem for me. is it related to distance field shadows?
I want to mention that I’m using a plugin called “Ultra Dynamic Sky” for the lighting, atmosphere, fog, sky, etc.
Also, the resolution of the textures is 4096x2048 (maybe that’s the problem? that it’s not 4096x4096 ? )
I fixed the problem !
I changed the value of “Dynamic Shadow Distance Movable Light” (something like 100000000) and it all worked out in the end.
This is not helping in my scene in 5.2. At 50 meters, the shadows are gone. Lumen, VSM.
It doesn’t work on Unreal Engine 5.2.
im having the same problem with unreal 5.2, any solution?
r.RayTracing.Culling 0
r.Shadow.DistanceScale 10000 worked for me
thank you, it worked for me ![]()
thanks, it worked
