Shadows appear in one actor when I walk away

Hi everyone. I’m having a problem with a sofa in my scene. As you can see in the screenshot when I’m close to the sofa there is no problem but when I start to walk away from it those ugly shadows appear. This is happening just with this actor. Does anyone know why this is happening? How can I fix it?

Thanks in advance for your help.

Shadows when I'm farther

Hello, welcome and thank you for posting.

Looking over your images, I am wondering if LODs have anything to do with this.

I am unsure what settings your mesh has but if this asset is a nanite enabled one, I would look for any Fallback MeshLOD settings.

If this is not a nanite asset, I would check what LODs are present

I hope this infromation proves useful to you.

Hi Polite, thank you for your answer. I don’t think LODs are the problem as this asset in particular just have LOD 0. It is not a nanite asset either by the way. And I just realize that this is happening also in the little space in the outside (on the right of the video).

I can’t figured this out, I really don’t know why it’s happening.
Do you have any other idea of what can be happening?