Shadows acting weird inside building

So it was worse, but after working on it for a while its better but im still stuck at this.
if i use dynamic shadows the roof is like this


if i move closer the shadows move with me

if i choose static shadows on the direct light, only one thick shadow follows me

i tried bunch of stuff like doubling my roof so there is no leakage

these settings are what got me best outcome
image
if i lower shadow bias, it gets darker but i get weird lines

Another problem is the light leakage in the upper corners even thought i double the roof and i made sure they go through the entire wall

last is this light that is always in the corner of my screen thats on the roof
but it doesnt bother me that much so its not a big deal


sry if im missing something obvious, kinda new to building a world.

Hi Jack

Try this r.RayTracing.Culling = 0

yea it didnt do anything as far as i noticed.
for some reason though when i started the engine again, the thing was brighter for some reason.


not that it matters cuz the issue remains