ShadowResolutionScale at runtime

No, its like a constant for whole renderer.


What I’m trying to do is change the Shadow Resolution Scale on my player’s flashlight “spotlight component”. The reason is I don’t need other player’s flashlights having better quality than what the client sees for himself on his own screen Just for optimization.
However it appears that this variable can only be changed through the default settings and not through BP.

Is there another Option to reduce quality of shadows casted by other players or is there no workaround?