Shadowing artifacts on landscape after baking lights

I have just found out what this issue had been. My landscape material uses a slope-based mask, a triplanar projection and displacement. The black lines were a result of displacement map elevating the landscape and thus interfering with the lightmaps for the terrain. (At least i guess so). Anyway to get rid of this I had to turn off displacement.

Hope this helps, if someone faces a similar problem.