Hello there,
I’m experiencing a lighting issue in Unreal Engine. When I import a FBX file, everything looks good, but when I enable the skeleton mesh, a strange light appears in the shadow, causing it to become slightly brighter and not render correctly.
Do you have any suggestions on how to resolve this issue? Any help would be greatly appreciated.
Skeletal meshes do not have distance fields, which reduces Lumen’s ability to calculate raytraced lighting. I believe enabling Hardware Ray Tracing in Lumen will fix this, but if you don’t have a supported GPU, I suspect the simplest fix will be to embed a static mesh with a distance field into the skeletal mesh to act as a light blocker.