Shadow LOD?

Hello! I would like to ask why is it that when I move closer to an object, its shadow becomes more detailed, and when I move further away from it, it fades? I tried adjusting the LOD of the Static Mesh, but that didn’t solve my problem either. I think the problem is light source related, but I don’t know what setting I need to check for this. The reason it bothers me is that when you walk past objects, it suddenly changes between shadows and it gives a bit of a dump effect.

All answers and help are greatly appreciated, and thank you in advance! :grin:


Hi! I think your model or the light source are setted to moveable. If you set the model to static, and the lightsource to static/stationary(then build/bake the light) it will fix this probleme. If you need moveable light because some reasons, increase the LOD distance on the mesh. I think it’s a corridor, and it’s not a huge performance lost to use higer LOD distance on a simple model on a corridor.

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Thanks for the tip, I’ll try what you said and get back to you if it works :slight_smile:

Now I did what you wrote and it works perfectly now, thank you very much! :smiley:

One more thing bothers me, I forgot to ask. I also use decals on the walls, bricky stuff like this, but 1-2 decal material, usually full black. Illuminated with a flashlight or any kind of light is fine, but otherwise it’s like this. Any tips on that?

I had some very similar issues in the past. I fixed it with flipping the decals, so I rotated it with 180 degres in the Z axis. So actualy decals with normalmaps works only with wrong direction in my case:\ Maybe this is the case for you to.

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