Shadow goes through static mesh

I’m facing a problem with the shadowing of some static meshes in my level. As you can see on the picture, at the front of the drawers the inside of the drawers can be seen.

Every drawer is one static mesh with the mobility set to static, the lights in the level are all static, too. I already searched for a solution and did the following things:

  • Used two sided lighting
  • Used shadow two sided
  • Checked for overlapping UVs

But none of these things worked. Any ideas what causes this problem?

Hi s_rfkrpo
Yes it is how light baking works, in your drawer boxes you have polygons in every edge, that is making your weird shadows there, try to remove those useless faces and separate your remaining faces a bit more!

Hope that helps