Shadow detail distance too low?

Bump, I changed some settings with the Cascade Shadow options on my main light source after rebuilding the lighting.
Issue is still there on many of my mesh’s. I’m beginning to think this is my light map resolution on my Mesh’s or that my Shadow map is too small.

I do not think this is a case of improper Light map UV.

One of the things I learned was that my Grid in my UV texture editor in Maya was way off causing Artifacts previously but since then I have fixed this.

Has anyone experienced this or have a workaround? I’m sure its something as simple as a check box or a wrong value.