Hi!
I have a very large level that is made of dynamic level pieces (like buildings). I have a skylight and movable directional lights above these pieces in the level. When I increase the amount of level pieces, performance starts to go down significantly (Shadow Depth MS increase a lot), even if the majority of these objects should not be rendered because of Occlusion Culling.
I can stare point blank at a wall and when the level is behind it, it still shows a huge MS count on Shadow Depths. Is there any way I can increase the performance of these Shadow Depths even with large amounts of these level piece objects?